Projects
![Logo for the game No Rest for the Wicked](/no-rest-for-the-wicked/project-screenshot.webp)
No Rest for the Wicked
The upcoming game by Moon Studios.
![Logo for the game Ori and the Will of the Wisps](/ori-and-the-will-of-the-wisps/project-screenshot.png)
Ori and the Will of the Wisps
The critically acclaimed game developed by Moon Studios. I joined towards the tail of development, optimizing the game, fixing bugs, developing tools, and shipping a port to both the Nintendo Switch, and Xbox Series X/S consoles.
![Screenshot of the game Einar](/einar/project-screenshot.jpg)
Einar
Released Steam game. An ambitious project I helped start up as a technical lead, and after the prototyping phase shifted to resolving technical, graphical, and UI issues.
![screenshot of visualization for Advent of Code](/modern-cpp-workshops/project-screenshot.png)
Modern C++ Workshops
A series of 4 workshops that I wrote and presented at the NHTV University of Applied Sciences, the topics were fundamentals, templates, move semantics, and metaprogramming.
![screenshot of visualization for Advent of Code](/advent-of-code/project-screenshot.png)
Advent of Code
A fun coding challenge, which I've participated in for the past 5 years! It started as a nice way to learn Rust, but now I do it because I enjoy programming.
![screenshot of Globum Nix](/globum-nix/project-screenshot.jpg)
Globum Nix
An online multiplayer first person snowball fighting game. I built the networking, terrain deformation and GPU compute particles.
Web Development
Professional full-stack experience, working on HRM and scheduling systems. The technologies I've used on the backend are primarily ASP.NET with C#, LINQ and the Entity Framework, whereas on the frontend my primary experience is with TypeScript and AngularJS.